I often use GLUT to prototype software using OpenGL. added intel mac support (september, 27 2007). updated to new glut sources from apple (march, 6 2008). added HiDPI/retina support (april, 23 2013). scale added to window state (september, 19 2013). added OpenGL 3.2 core profile support (january, 14 2014). fixed compilation for XCode 5.1 (may, 27 2014). added homebrew formula for automated source install (february, 25 2015). added horizontal wheel support, added support for modifiers while handling wheel events, slightly changed wheel event semantic (march, 23 2015). changed recommended installation directory to /Library/Frameworks because SIP forbids writing to /System/Library/Frameworks (and because that's better anyway) (oct. ~ / software / glut-macosx / GLUT under Mac OS X
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